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Brainrot Mayhem Privacy Policy

Last updated: October 25, 2026

This policy explains what data the Android game Brainrot Mayhem (package br.com.whalecoderz.brainrotmayhem) handles, why, who it is shared with and how you can exercise your rights. It follows Brazil's General Data Protection Law (LGPD, Law 13,709/2018), the EU General Data Protection Regulation (GDPR), the US Children's Online Privacy Protection Act (COPPA) and Google Play's policies. If this English version and the Portuguese version differ, the Portuguese version prevails.

Summary. The game has no sign-up, does not ask for your name, email or phone number and uses no device permissions (location, camera, microphone, contacts or files). Your progress is saved on your device. To fix bugs, understand how the game is played and show rewarded ads that you choose to watch, the game uses Google services, which receive technical device data and identifiers. We do not sell data.

1. Who is responsible

The data controller is Gustavo G. Fucilini, the developer who publishes the game as WhaleCoderz, based in Brazil. For any privacy matter, including the requests in section 8, write to whalecoderz@gmail.com. This address is the contact channel for data subjects and serves as the data protection officer contact (LGPD art. 41).

2. Data that stays on your device

The game profile is saved in a file in the app's internal storage and is not sent to us. It contains a nickname generated by the game (for example, "Cozinheiro 1234"), coins and Cannoli (in-game currencies with no cash value), characters, upgrades, achievements, missions, records and settings (music and sound volume, controls, screen shake, damage numbers). Uninstalling the game deletes this file.

If Android Backup is turned on on your device, Android may copy this file to your Google Account under Google's terms. You control this in Settings > Google > Backup.

3. Data handled by third-party services

All services below are provided by Google. They receive data directly from the device and also handle it under the Google Privacy Policy and How Google uses information from sites or apps that use its services.

3.1 Google Firebase Crashlytics (crash reports)

When the game crashes, it sends a report with: the error stack trace and message, device model and manufacturer, Android version, game version, memory and disk space, screen orientation, whether the device is rooted, a Crashlytics installation identifier, the Firebase installation identifier and the game context at that moment (open screen, map and minute of the run). We use this only to find and fix bugs.

3.2 Google Analytics for Firebase (usage statistics)

The game logs gameplay events: run start and end, map, character and modes chosen, result, duration, level, kills, coins, Cannoli earned and spent, upgrades bought with in-game coins, build items, fusions, second chances, achievements, Macchinetta use, rewarded ads watched and performance (frames per second and hitches). Analytics also collects on its own: an app instance identifier, device model, Android and game version, language, approximate country and region (derived from the IP address, which Analytics masks), first open date, sessions, screen views and engagement time. We use this to balance difficulty, improve performance and learn whether players enjoy the game. We do not use this data to identify you.

3.3 Google AdMob and Google User Messaging Platform (ads)

The game only shows rewarded ads, and only when you tap a button to watch one (for example, to get a second chance). There are no banners and no ads that appear on their own. AdMob collects: the Android advertising ID, the app set ID and, where applicable, identifiers related to accounts signed in on the device; the IP address, which gives a rough idea of the region; interactions (game launch, taps, video views) and performance data (launch time, hangs, energy use). Google uses this data to serve and measure ads, for statistics and to prevent fraud, and may use it for personalized ads where the law allows.

3.4 Google Play Games Services (cloud save)

If you sign in to Play Games, the game stores a copy of your profile (section 2) in Google Play Saved Games, so you can restore your progress on a new phone or play on more than one device. The game may receive your Play Games player ID and player name from Google: they stay on the device, and the game does not send them to us or to third parties. The game does not receive your email address. Play Games itself collects usage and diagnostics data to improve the service, under Google's policy. You can play without signing in, and you can delete the game's saved data in the Play Games app settings or in your Google Account.

3.5 Purchases

The game currently sells nothing. If in-app purchases are added, they will be processed by Google Play: we never receive card or payment details, and this policy will be updated first.

4. Purposes and legal bases

Purpose Data Legal basis (LGPD / GDPR)
Run the game and keep your progress On-device profile; Play Games, if you sign in Performance of the service you asked for (art. 7, V / art. 6(1)(b))
Fix crashes and hitches Crashlytics Legitimate interest (art. 7, IX / art. 6(1)(f))
Statistics to balance and improve the game Analytics Legitimate interest; in the EEA, UK and Switzerland, consent (art. 6(1)(a))
Rewarded ads and ad fraud prevention AdMob Legitimate interest for non-personalized ads; consent where the law requires it, and for personalized ads in the EEA, UK and Switzerland

We do not sell or rent personal data, do not combine it with other sources to identify you and do not make automated decisions that produce legal effects about you.

5. Children and teenagers

Brainrot Mayhem is intended for people aged 13 and over and is not directed to children. We do not knowingly collect personal data from children under 13. If you are a parent or guardian and believe a child used the game and had data collected, write to whalecoderz@gmail.com: we will delete what is within our reach and ask the services in section 3 to delete it.

For teenagers, we handle data in their best interest (LGPD art. 14): the game has no chat, shows no player's data to other players, asks for no contact details and sends no notifications. We recommend that players under 18 use the game with guidance from a parent or guardian.

6. International transfers

Google services may process data on servers outside Brazil, including in the United States. These transfers rely on the safeguards Google adopts, such as standard contractual clauses (LGPD art. 33 and GDPR art. 46).

7. How long we keep data

8. Your rights

You have the right to confirm whether we process your data, access it, correct it, ask for anonymization, blocking or deletion, portability, information about sharing, withdraw consent and object to processing (LGPD art. 18; GDPR arts. 15 to 21). To do so:

You can also complain to Brazil's National Data Protection Authority (ANPD) or to the data protection authority in your country.

9. Security

Data sent to Google services travels encrypted (HTTPS). The profile is stored in the app's private storage, which other apps cannot read. No system is completely secure, but we limit what we collect to what the purposes above need.

10. Changes to this policy

If we change this policy, we will publish the new version on this page with its update date. If the change is significant (for example, a new type of data or a new service), we will also announce it inside the game.

11. Contact

Gustavo G. Fucilini (WhaleCoderz) — whalecoderz@gmail.com

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